The goal of this project was to build automotive models that could be used in a VR simulator, or other interactive medium. I wanted to create faithful recreations of stock cars used in the NASCAR Winston Cup and Nextel Cup series during the early to mid 2000's (Chevrolet Monte Carlo, Pontiac Grand Prix, Ford Taurus/Fusion and Dodge Intrepid/Charger).
These models are constructed in modular parts, ready for games and other interactive content. Textured in layers, and can toggle debris and race damage on and off. Modeled in Cinema 4D, unwrapped with Maya, textured in Substance Painter.